Introduction in Mobile Apps and the value of co-creation (1st lecture, 1st day, morning)
Panos Bamidis presented the history of the mobile apps from the very early stages (WAP) so far as well as the expected emerged technologies in the future. Evdokimos Konstantinidis talked about co-creation and the need for involving end-users in all stages of design, development, evaluation, etc.
Meeting the end-users and getting requirements (2nd lecture, 1st day, evening)
The students visited the Thess-AHALL and met three PD patients. The PD patients talked about what they expect from serious games as far as their condition is concerned. Then, the students had the opportunity to interview the PD patients. Indicative questions are:
Developing the first Serious Game (3rd lecture, 2nd day, morning)
The students were presented with 14 short video containing storyboards about new games that have been designed for PD patients. The same videos had been presented to the PD patients too. The students were asked to fill in a questionnaire for each storyboard taking into account their interaction with the PD patients. The intention of this step is to show them how different they think compared to the target-users even after interacting with them.
After this, they were presented with the webFitForAll platform, emphasizing more on the development capabilities. They were asked to create a new game (based on a template) and start working on it. The programming experience level of the majority of the students did not allow us to proceed beyond simple button functionality, play sound, hide/show div, etc.
At the end of the lecture the students created 5 teams. Each team worked on a new Serious Game for PD patients. They were given time until the next day’s evening when they would presented their games to the hackathon jury. However, the students reported that they could not work more than 3-4 hours due to other obligations stemming from the BEST course.
Delivering the serious game to the end-users. (4th lecture, 3rd day, evening)
The jury was composed of the 3 PD patients and 1 physical trainer with experience in PD. Each team presented its serious game and answer to a couple of the jury’s questions. The jury graded each team. The grade contributed by 60% of the final grade in the co-creating serious games course.
Final Examination (4rd day, evening)
Each team had more time to work on the game’s final presentation with more technical details. The grade, pertaining to quality of presentation, difficulty, team inspiration, team spirit, etc, contributed by 40% of the final grade.